UBISOFT ENTERTAINMENT
GRAPHIC DESIGNER
A multi-disciplinary role for various global production, technology and Brand/Marketing & Communication teams. From helping build the a brand and it’s visual identity, digital and social media assets, website and newsletters, layout templates and supporting assets for presentations, print, video clipping and editing and motion.
Scroll down for some of my work or go to Vaulted Archives for a more complete overview.
Icon designs - including UI interfaces (see Vaulted Archives)
Digital assets
Digital assets
Digital assets
Layouts and templates
Print & Merchandise
Print & Merchandise
Employer Branding: Photography
Employer Branding: Photography
Brand assets incl. visual assets
Logo design
Create, update & maintain brand guidelines incl. supporting assets
Brand identity: Logo, hero images and presentation templates
Graphic Design: Red Storm Entertainment, The Division ●
Graphic Design: Red Storm Entertainment, The Division ●
Marketing Graphic Designer
Worked with the US production team at Red Storm Entertainment as part of the global Marketing team.
TASKS:
Brand Identity and Guidelines
Exploring, developing, testing, designing and executing brand elements in line with the art direction
Updating and developing the Brand guidelines
Creating marketing assets
Create visual assets from scratch and design master assets, to be distributed to the various global studios. To maintain marketing assets that are on brand, making it easy for regions to localise their content.
Assets created include: social media templates, presentation decks
In-game assets (bundle packs, in-game news tiles, loading screens)
In-game capture from Ubisoft’s very own game engine, Snowdrop. Create environmental screenshots for marketing communication: Character posing and rigging, lighting and camera work
Most of my work at Ubisoft are in password protected pages. Please get in touch to see more*
Designs in Motion ●
Designs in Motion ●
Including Video and motion
Alongside the static designs, video and motion designs have also been created to add a dynamism and movements to the assets and presentations.
From short animated sequences for the tv/announcement screens, gifs for web, Teams and email banners, stakeholder presentations, through to long format sequences such as game play walk throughs or product/service/game explainer videos .
Tasks
include animating intro, outro, lower thirds, add transcription and captions, create/tweak design elements (logo, type, colours, shapes, video, audio).
Clipping and editing videos for presentations - external and internal
Stakeholders include: Brand, Product, Marketing & Communication, Art Director, Creative Director, Events
These channels include Sharepoint internal websites, Teams channels, Studio announcement tv screens, projection screens, email and also presentations.
Print and Digital Flyer

